Interesting statjob blog for cars.com marketing division. Preferred qualifications include "game theory". The blogger, Dr. Granville, has an impressive resume in his own right (Cambridge Applied Math Ph.D., high showings in business plan and math olympiads).
http://statjobs.blogspot.com/2008/08/quantitative-algorithms-researcher.html
If it helps, I find that when you have players who got a transform for the stat card, it helps to treat them like that isn’t the case, even if you know it is. If someone became a Death Elemental for the L337 skillz, but they are constantly approached by NPCs who call their bluff and expect them to actually act like a Death Elemental, they will either shape up and adapt to the RP, or ditch their transform.
One way of handling the power disparity between transformed and not-transformed PC is to only activate transforms on closed mods. So for a weekend plotline that involves a bunch of different modules to solve, one of those might require that PCs be transformed to go. Sometimes they make weird exceptions and give non-transformed people temporary empowerments if some IG circumstance requires them to go on the mod, but otherwise its pretty strict. So having a transform gives you the ability to go on these ‘pop mods,’ but it’s never activated in mixed company.
(I’d never heard of this way of dealing with them until I played in Massachusetts, so it definitely seems like a Northeast thing, but it seems like something that could easily be applied elsewhere).
Posted by: Asics Tiger | May 13, 2011 at 07:45 PM